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Development update · 2.0.0

Ghost Edge 2.0.0:
New Prologue & Gameplay

A new journey through the Mirror Forest, two movement abilities to discover, and more reasons to return for another run.

UPDATE 2.0.0 — New Prologue Levels & Gameplay, with Ren discovering blue energy petals at an ancient altar in the Mirror Forest

Ghost Edge 2.0.0 brings the opening adventure into sharper focus. The prologue has been reworked around three playable levels, with new story encounters, movement tutorials, and a clearer sense of progression.

01

Deeper into the Mirror Forest

Follow the old sign into a forest that feels different from the one Ren remembers. An abandoned caravan, a forgotten waystone, and strange blue petals offer clues to what lies ahead.

Levels 2 and 3 introduce new routes, traps, and discoveries. Each new ability belongs to a moment in the story, with time to learn it before the next challenge.

The first three prologue levels are available in this version. The rest of the campaign is still in development.

02

Catch the wind

Find the Windcloth in Level 2 to unlock gliding. Jump twice, then press and hold jump a third time to open the cloth and carry your momentum across a gap.

Gliding becomes available after its story tutorial. Soft wind trails help you read the movement without hiding the character or the path ahead.

03

Discover Force Dash

At an ancient altar in Level 3, Ren discovers petals filled with the energy of the forest. Collect blue energy petals to fuel Force Dash, then hold dash in the air to extend your flight.

Force Dash is about staying in motion for longer. Energy and a limit on each use make choosing where to dash part of the challenge. Updated animation, a smoother start, and a slight camera pullback give the movement room to breathe.

04

A story you can hear

New voiced dialogue follows Ren through the forest, from the abandoned caravan to the energy altar. Smoother scene entrances, exits, and camera transitions connect these encounters to the run.

Story checkpoints preserve your progress after key discoveries. Tutorials introduce the new mechanics when you need them, including a slowed first Dash Strike to give you time to react.

05

Make every run count

Level results now show collected petals and trophies against the level's available total. Replaying a level improves your record instead of adding the same collectibles to an ever-growing total.

Each level awards up to three stars:

  • One star for completing the level.
  • A second star for collecting every petal.
  • A third star for collecting every trophy and finishing on your first attempt.

Your best star result from a single run is saved. The level selection screen shows your stars and collectible records, so you can see what is left to master.

06

A fresh look for your progress

The level selection screen now uses wooden plaques, bold level numbers, and larger stars. Petal and trophy icons have also been refreshed to match the forest and samurai setting.

Across the new levels, updated scenery, clearer tutorials, and refined dash and glide effects bring the world and its movement closer together.

07

For returning players

This update includes a one-time reset of local progress and settings so everyone can experience the revised prologue and learn the abilities in their new story order. Previously saved local collectible totals, stars, and checkpoints will start fresh.

Try the new levels and tell us how the movement, pacing, and tutorials feel. If you encounter a problem, include your device or browser and what happened through the support page or our Discord community.

Thank you for playing, testing, and helping shape the next part of Ghost Edge.